"Monster Island is a misnomer," began Slick Evans, the realtor, "It's actually an archipelago. That's why house prices are so low..." Looking at the recently repaired apartment building, he hoped these buyers wouldn't figure out the real reason. The smarmy grin slipped from his face as he turned to look out to sea.
'Talk about bad timing..." He thought as he watched the blue monster, Chuffy emerge from the waves. Slick wasted no time in climbing into his flash sports car, sparing not a moment's thought for his clients. As Eggbert the giant green monster stomped onto the road, bellowing a challenge, Slick stood on the accelerator pedal and began to consider a change of career.
Kim and I played this, our second game of Mighty Monsters, this afternoon. She took control of Chuffy, while I played Eggbert. The two monsters have identical stats, but their skills and abilities have been tailored differently. Chuffy has a number of attacking options, including atomic fire breath, fangs, and a potentially deadly claw attack. Eggbert specializes in defence, with a protective shell. His preferred attack methods are a slam attack (shoulder charge), head butts and kicking. But he has no real ranged attack, and is reliant on closing the distance to fight.
Chuffy, hearing the commotion, raced towards the shaking buildings, and immediately bathed Eggbert in atomic fire. When the smoke cleared, Eggbert still stood unscathed.
Wasting no time, Chuffy pounces on the recumbent Eggbert, attempting to savage him with his wicked claws. Unable to angle his shell to deflect the attack, Eggbert is sent skidding along the street. Chuffy runs forward and continues his assault, with a vicious bite. Eggbert roars in pain as Chuffy's teeth sink into the soft flesh of his underbelly.
In this picture we can see the dice showing the monsters' relative health. Unhurt monsters roll all green dice. A yellow dice indicates a wound. If a yellow dice is rolled and scores a 1, bad things happen. If a monster continues to take damage, the yellow dice will be replaced with red dice. If a red dice rolls any failure... well, let's just say you're in a world of trouble.
Chuffy, enraged by this show of defiance, snaps at Eggbert with his fangs. Although Eggbert again fails to shield himself with the shell, Chuffy's attack was telegraphed, and Eggbert bats Chuffy's slavering jaws to the side. Likewise, Chuffy's claws fail to strike home.
Chuffy emits a growl of frustration, and plants a hefty kick to Eggbert's midsection, wounding him again. He follows up with a tail sweep, hoping to knock Eggbert to the floor again, but his foe recoils away from him in the nick of time. Things don't seem to be going well for the injured monster, but Chuffy is having trouble capitalising on his attacks.
Although he is rocked onto his heels by this sudden onslaught, Chuffy manages to keep his footing. Eggbert lets loose with a flurry of punches, now causing serious damage because of his berserk state, and follows up with a vicious headbutt, causing further serious injury. Suddenly, the tables have turned, and Chuffy is on the defensive.
Not accustomed to defence, Chuffy elects to attack instead. Shaking off his grogginess, Chuffy attempts to bite Eggbert. There is a resounding crack, as fangs meet shell, and Chuffy pulls away, trying to ignore his broken tooth. Chuffy makes a pathetic swipe with his claws, and it suddenly becomes clear that something is wrong (Kim rolled a 1 on a yellow dice!). Eggbert easily deflects the clumsy attack, and counterattacks with a punch. The punch has no effect. However, the pain of his injuries appears to be telling on Chuffy, and he falls to the ground.
Once per game a monster can go Berserk. It will heal damage on one dice by one level (i.e. a red dice can be turned yellow, or a yellow turned green), allows one body part to automatically pass three activation rolls (allowing a very powerful attack), and doubles any damage the monster causes for a turn. This is a very powerful ability, and timing is critical to make the best use of it.
But Chuffy is not about to give up the fight yet! The plucky blue pugilist lets out an earth-shattering roar and goes berserk. Chuffy leaps to his feet, ignoring one of his grievous wounds, and bites Eggbert with all his remaining might, causing two wounds. An attempt to disembowel Eggbert goes horribly wrong (another 1 on a yellow dice!), and Chuffy ends up cradling his crippled paws to his chest. He will no longer be able to make claw attacks. In an attempt to try and buy himself some breathing space, Chuffy swings into another tail sweep, and manages to push Eggbert back. Unfortunately for him, Eggbert retains his footing.
Chuffy rears up to take a bite out of Eggbert, and then starts to sway. Moments later, his eyes glaze over, and he collapses to the floor, unable to continue fighting (You guessed it - a failed activation roll, followed by the worst possible result on the injury table).
Battered, but unbowed, Eggbert climbs shakily to the roof of one of Slick's apartment buildings and roars his victory to the heavens.
I fear that by including this picture, I may have won the game, but lost a wife....